Title | Filename | Tested with | Comments |
TetrisGC 1.1 | tetrisAuto.dol | r7 | Requires Realtime mode. Cache hack disables music. No, I don't know why either. That's why it's called a hack :} |
CrowTRobo's Audio demo | ctr-snd.dol | r7 | Works fine. |
gc-linux | zImage.dol | r7 | Requires advanced mode. NFS kernels boots, portmap times out. NBD kernels crash due to an unresolved bug. |
Pong | pong.dol | r7 | Playable. |
Fireee! | fireee.dol | r7 | Requires cache hack. |
GCS 1.0a | ctr-gcs.dol | r7 | Shows first screen, but BBA emulation fails. |
testdemo4 | testdemo4.dol (204 KB) | r7 | Use 'High refresh rate'. Music works. |
Wireee | wireee.dol | r7 | Works fine. |
xRick | xrick_ntsc.dol | r7 | Playable. |
Snowlords 0.1 | snowlords-ntsc.dol | r7 | Playable. |
BBA Debugger | bbadebug.dol | r7 | Works fine. |
Crazy Nation's Metroid Prime Trainer | czn-mp6.dol | r7 | Graphics and controls work, loading not tested. |
Crazy Nation's Waverace Blue Storm Trainer | czn-waverace.dol | r7 | See above. Sound may be buggy. |
Kinderkram | r7 | Doesn't work. | |
SpaceWar | spacewar.dol | r7 | Playable. |
Pong! by Johloemoe | Pong!.dol | r7 | Playable. Requires cache hack. |
Pacman | pacman.dol | r7 | Playable. |
Yeti 3D | yeti3d.dol | r7 | Playable. |
Title | Region | Disc ID | Tested with | Comments |
GameCubeWorld (official tech demo) | NTSC | C3 | r7 | Intro is fast, then it gets slow and graphics are buggy. |
007: Agent Under Fire | NTSC | GW7E | r7 | Nothing, though debugger says 'UBER: Now parsing and loading movie.elf'. I got tired of waiting after 20 minutes :P |
1080 Avalanche | NTSC | GTEE | r7 | 'Unhandled hardware read' error |
18 Wheeler: American Pro Trucker | PAL | GWEP | r7 | 'GP unemulated matrix index' error |
4x4 Evolution 2 | NTSC | GE4E | r7 | Invalid memory address |
Action Replay 1.06 | NTSC | GNHE | r7 | Requires Syscall instruction to be disabled |
Alien Hominid | NTSC | GAHE | r7 | 'GP unemulated XF transfer' error |
Animal Crossing | NTSC | GAFE | r7 | Shows Nintendo logo then 'GP FIFO Writeptr discrepancy!' error |
Animaniacs: The Great Edgar Hunt | PAL | GANP | r7 | Invalid memory address |
Aquaman: Battle For Atlantis | NTSC | GAQE | r7 | Invalid memory address |
Baten Kaitos | NTSC | GKBE | r7 | Shows company logos and then 'invalid memory address' when hitting start afterwards on black screen. |
Beach Spikers | NTSC | GBSE | r7 | Invalid memory address (recompiler), 'Unimplemented opcode encountered: mcrfs' (interpreter) |
BeyBlade V-Force | NTSC | GBTE | r7 | Shows 'Licensed by Nintendo' then Invalid memory address error |
Beyond Good and Evil | NTSC | GGEE | r7 | Mostly nothing happens, though 'Invalid memory address' appears with plain recompiler |
Biohazard 4: Trial Edition | JAP | P4BJ | r7 | Invalid memory address |
Bomberman Generation | JAP | GBGJ | r7 | 'Unknown DVD command' error |
BomberMan Land 2 | JAP | GB2J | r7 | 'GP unknown opcode' error |
Buffy the Vampire Slayer: Chaos Bleeds | NTSC | GCQE | r7 | Does nothing |
Burnout | NTSC | GBOE | r7 | Does nothing... |
Bust-A-Move 3000 | NTSC | G3SE | r7 | Fully playable. No sound. |
Capcom vs SNK 2: EO | NTSC | GEOE | r7 | Screwed up graphics, gets to high score screen but then does 'ADX: _adxError: E2011101:Illigal timing of STOP.(GCRNA_SetPlaySw)' after hitting start. |
Capcom vs SNK 2: EO | PAL | GEOP | r7 | Screwed up graphics, gets to high score screen but then does 'ADX: _adxError: E2011101:Illigal timing of STOP.(GCRNA_SetPlaySw)' after hitting start. |
Captain Tsubasa Ougonsedai No Chousen | JAP | GKTJ | r7 | Framecounter seems real enough (~2 fps), but always just a black screen. |
City Racer | NTSC | GRQE | r7 | Shows partial language selection menu and then nothing. |
Conflict: Desert Storm II | NTSC | GC2E | r7 | Gets past title and new game configuration, and then does nothing. |
Crazy Taxi | NTSC | GCTE | r7 | 'GP unemulated matrix index' error |
Cubic Lode Runner | JAP | GQRJ | r7 | Invalid memory address (recompiler), 'Locked cache unemulated' (interpreter) |
Cubivore: Survival of the Fittest | NTSC | GCVE | r7 | Does nothing... |
Cubix Showdown | NTSC | GCAE | r7 | 'E_FAIL' error and then crashes... |
Custom Robo | NTSC | GXCE | r7 | Shows logos and memcard screens then 'GP unemulated XF transfer!' error |
Dance Dance Revolution With Mario | JAP | GWZJ | r7 | Does nothing... |
Dark Summit | PAL | GDSP | r7 | 'GP Binormals not supported' error |
Dave Mirra Freestyle BMX 2 | NTSC | GBXE | r7 | Goes to menu. 'GP Display List ended in the middle of an opcode!' error |
Dead to Rights | PAL | GDRP | r7 | Shows "Licensed by Nintendo", but then nothing |
Def Jam Vendetta | PAL | GDTP | r7 | Invalid memory address |
Disney's Hide & Sneak | NTSC | GHVE | r7 | Invalid memory address |
Disney's Magical Mirror starring Mickey Mouse | NTSC | GDME | r7 | Invalid memory address |
Disney's Magical Park | JAP | GMTJ | r7 | 'GP Unemulated Line/Pixel state!' error |
Disney Sports Basketball | PAL | GDLP | r7 | Does nothing... |
Disney Sports Football | NTSC | GDWE | r7 | 'GP FIFO Hiwater unaligned!' error |
Disney Sports Skateboarding | PAL | GDXP | r7 | Does nothing... |
Disney Sports Soccer | NTSC | GDKE | r7 | Does nothing... |
Dokapon DX | JAP | GDNJ | r7 | Invalid memory address (recompiler), 'Locked Cache unemulated' (interpreter) |
Donkey Kong Jungle Beat | PAL | GYBP | r7 | Does nothing... |
Donkey Konga | JAP | GKGJ | r7 | Gets to some sort of selection screen (possibly checking for the drums?). I was able to get some diagram highlighting Start, A, and a drum button, but nothing seemed to affect it after that. |
Donkey Konga 2: Hit Song Parade | JAP | GY2J | r7 | Goes to memcard. No controls whatsoever in memcard screen. |
Dragon's Lair 3D | NTSC | GDGE | r7 | Shows license screen, but then at around 100 frames does an 'Invalid memory address'. No error with amode on, but also no further progress. |
Dragonball Z Budokai | PAL | GD7P | r7 | 'VIConfigure(): Tried to change mode from (0) to (1), which is forbidden in "vi.c" on line 1908.' |
Eggo Mania | PAL | GEMP | r7 | 'GP Texture Cache error' |
Evolution Worlds | PAL | GEWP | r7 | Gets past memcard detection, then sits at pink screen. |
Extreme G 3 | PAL | G3EP | r7 | Gets to title screen and then 'Unknown DVD command'. Also, there is a lot of nothingness before the title. These are a few different movies trying to play, just keep hitting start (the debug window is nicely detailed). |
Future Tactics | NTSC | GFUE | r7 | Does nothing, though last thing in debug window is "Read pak count: 5458, Read pak directory" |
F-Zero GX | PAL | GFZP | r7 | Invalid memory addres (recompiler), 'SDR1 write while MSR[IR] or [DR]' error (interpreter) |
Final Fantasy Crystal Chronicles | NTSC | GCCE | r7 | Shows logo then 'DVD Way out of range!' error |
Freeloader 1.06b | NTSC | GNHE | r7 | Requires Syscall instruction to be disabled |
Gauntlet: Dark Legacy | NTSC | GUNE | r7 | Gets to title menu if you keep pressing start to bypass the movies. Invalid memory address after trying to start a game. Tons of debug output, including "DCSERROR: AdsPutBuffer overrun! 8 bytes UNSENT" |
Go! Go! Hypergrind | NTSC | GHGE | r7 | Gets past memcard menu, but then: Invalid memory address (recompiler), 'Locked cache unemulated' (interpreter) |
Goblin Commander | NTSC | GGCE | r7 | Gets past "Loading..." stuff, but then on the first logo screen the framerate counter goes berserk, showing 100 or so FPS (23 in interpreter) for a fade-in that looks like 3-5 FPS. Weird. |
Gotcha Force | NTSC | GG4E | r7 | Invalid memory address |
GrooveRider Slot Car Thunder | NTSC | GVRE | r7 | Does nothing... |
GTCUBE | JAP | GTCJ | r7 | 'Unknown DVD command' error |
Harvest Moon: A Wonderful Life | NTSC | GYWE | r7 | GP Texture cache error |
Harvest Moon: Another Wonderful Life | NTSC | G4GE | r7 | GP Texture Cache error |
Harvest Moon: Poem of Happiness | NTSC | G4AJ | r7 | GP XF Perf0 unemulated |
Homeland | NTSC | GHEJ | r7 | Boots, show some screens, then freezes. |
Hunter: The Reckoning | NTSC | GHNE | r7 | Shows "Licensed by Nintendo", and then shortly after 'undefined opcode' (around the 1 billion cycle mark). |
I-Ninja | NTSC | GNJE | r7 | 'Invalid memory address' with interpreter and recompiler, frame counter but just black with amode |
Ikaruga | NTSC | GIKE | r7 | Invalid memory address (recompiler), 'Locked Cache unemulated' (interpreter) |
Ikaruga | PAL | GIKP | r7 | Invalid memory address |
Intellivision Lives! | NTSC | GIVE | r7 | Invalid memory address! Interpreter+Amode: Locked cache unemulated! |
International Superstar Soccer 3 | PAL | GJ3P | r7 | Gets to title screen, but says 'undefined opcode' after pressing start. |
Kinnikuman Nisei (aka Ultimate Muscle) New Generation vs Legends | JAP | GKNJ | r7 | 'GP unemulated XF transfer' error |
Kirby's Air Ride | NTSC | GKYE | r7 | 'Unhandled hardware read' error |
Legends of Wrestling 2 | NTSC | GL2E | r7 | Shows 4 frames of copyright screen, and then just sits there (until at least 20 billion cycles) |
Luigi's Mansion | PAL | GLMP | r7 | 'GP unemulated XF transfer' error |
Madagascar | NTSC | GGZE | r7 | Internal Error: VISI order discrepancy |
Mario Kart Double Dash | PAL | GM4P | r7 | Does nothing... |
Mario Party 4 | NTSC | GMPE | r7 | 'GP XF Perf0 unemulated!' error |
Mario Party 5 | PAL | GP5P | r7 | Undefined opcode at 0x00000000 |
Mario Party 6 | PAL | GP6P | r7 | Undefined opcode at 0x00000000 |
Mario Power Tennis | NTSC | GOME | r7 | 'GP unemulated XF error value' error |
Medabots Infinity | NTSC | GM6E | r7 | 'GP unemulated XF transfer' error |
Megaman Network Transmission | NTSC | GREE | r7 | 'GP unemulated dual texture transform!' error |
Megaman X Command Mission | NTSC | GXRE | r7 | Invalid memory address |
Metal Gear Solid: The Twin Snakes | NTSC | GGSE | r7 | Invalid memory address (recompiler, interpreter) Konami logo then 'Internal DynaRec error no.6' (recompiler + amode) 'Warning: DVDOpen(): file '' was not found under /.' (interpreter + amode) |
Metroid Prime 2: Echoes | NTSC | G2ME | r7 | 'GP FIFO change while in GP in command' error |
Micro Machines | PAL | GMOP | r7 | 'GP TEV uses a nonexistent color' |
Midway Arcade Treasures | NTSC | GAKE | r7 | Shows Midway copyright screen and the title, but freezes on the title when you hit start. Need to hit start on the black screen to get to the title. |
Midway Arcade Treasures 2 | NTSC | GAYE | r7 | 'Invalid memory address' with interpreter and recompiler, shows copyright screen and hangs with amode on. Also with amode on, debugger says '****** Button remapping not in effect (prob. due to missing/invalid cross-launch block) ********* presstart.ia' |
Mission Impossible: Operation Surma | NTSC | GMIE | r7 | 'GP unemulated dual texture transform' error |
Mobile Suits Gundam: Pilots Locus | JAP | GGAJ | r7 | 'GP Unemulated Line/Pixel state!' error |
Monsters Inc: Scream Arena | NTSC | GMNE | r7 | Gets to main menu (memory card checks were slow, took about 3 minutes to pass them) and lets you select character, etc. Trying to actually start the game gives 'GP Normal Reserved size' |
Mystic Heroes | NTSC | GBHE | r7 | 'GP unemulated Line/Pixel State' error |
Naruto Gekitou Ninja Taisen | JAP | GNRJ | r7 | Boots but nothing happens |
Naruto Gekitou Ninja Taisen 2 | JAP | GNUJ | r7 | Shows 1 memcard frame, then nothing |
Naruto Gekitou Ninja Taisen 3 | JAP | G3NJ | r7 | Shows 1 memcard frame, then nothing |
NBA Street | NTSC | GNSE | r7 | 'GP unemulated matrix index' error |
NCAA Football 2004 | NTSC | GNXE | r7 | 'Invalid memory address' |
NCAA Football 2005 | NTSC | GCUE | r7 | 'Invalid memory address' |
Need For Speed: Hot Pursuit 2 | NTSC | GH2E | r7 | 'GP unemulated matrix index' error |
Need For Speed: Underground | NTSC | GNDE | r7 | Shows 1 frame, then 'Invalid Memory Address' |
NFL Blitz 2003 | NTSC | GO3E | r7 | 'GP XF Perf0 unemulated' error |
NFL Blitz Pro | NTSC | GFVE | r7 | Invalid memory address (recompiler, interpreter), 'GP XP Perf0 unemulated' (either + amode) |
NFL Street | NTSC | GNNE | r7 | Invalid memory address |
NHL 2003 | NTSC | GH3E | r7 | Does nothing... |
Nintendo Puzzle Collection | JAP | GPZJ | r7 | Goes up to menu |
P.N.03 | PAL | GPNP | r7 | Does nothing... |
Pac-Man Fever | NTSC | GPME | r7 | 'Unknown DVD command' error |
Pac-Man Vs. | NTSC | PRJE | r7 | 'GP unemulated XF transfer!' error |
Paper Mario 2 | JAP | G8MJ | r7 | 'GP XF Perf0 unemulated' error |
Paper Mario 2 | NTSC | G8ME | r7 | 'GP XF Perf0 unemulated' error |
PC Genjin | JAP | GP4J | r7 | Does nothing... |
Phantasy Star Online Episode I&II | PAL | GPOP | r7 | Invalid memory address |
Pikmin | NTSC | GPIE | r7 | Invalid memory address |
Pikmin 2 | NTSC | GPVE | r7 | Does nothing... |
Pitfall: The Lost Expedition | PAL | GPHP | r7 | Invalid memory address (also detects infinite loop) |
Pokemon Box: Ruby & Sapphire | NTSC | GPXE | r7 | Shows "Pokemon Company" logo then 'GP Unemulated BP GenMode!' error |
Pokemon Box: Ruby & Sapphire | PAL | GPXP | r7 | VIConfigure(): Tried to change mode from (0) to (1), which is forbidden in "vi.c" on line 1908.' |
Pokemon Colloseum | JAP | GC6J | r7 | 'Invalid memory address' (recompiler), 'Unhandled hardware write' (interpreter) |
Pokemon Colloseum | NTSC | GC6E | r7 | Invalid memory address |
Puyo Pop Fever | PAL | GPUP | r7 | Does nothing... |
Redcard 2003 | NTSC | GR3E | r7 | Does nothing... |
Reign of Fire | NTSC | GR9E | r7 | Does nothing... |
Resident Evil 1: Rebirth | NTSC | GBIE | r7 | Shows screwed up disclaimer screen, then 'Invalid memory address' |
Resident Evil 2 | NTSC | GHAE | r7 | Goes to menu if you press start at Nintendo logo. Does nothing when trying to go ingame |
Resident Evil 3: Nemesis | NTSC | GLEE | r7 | Shows intro logos but then nothing before the menu |
Resident Evil 4 disc 1 | NTSC | G4BE | r7 | Shows "Licensed by Nintendo", then 'GP Unemulated BP GenMode!' error |
Resident Evil 4: Trial Edition | NTSC | P4BJ | r7 | Goes to menu if Start is pressed rapidly |
Resident Evil: Code Veronica X | NTSC | GCDE | r7 | 'E_FAIL' after trying to start a new game. Also 'Warning: DVDOpen(): file 'rm_0000.rdx' was not found under /.' |
Rocket Power: Beach Bandits | NTSC | GBQE | r7 | Boots... black screen |
Samurai Jack | NTSC | GJCE | r7 | 'GP TEV uses a nonexistant color' error |
Scaler | NTSC | GKUE | r7 | 'GP unemulated matrix index' error |
Sega Soccer Slam | PAL | GSSP | r7 | '__ARChecksize(): Internal ARAM not present! in "ar.c" on line 946.' |
Serious Sam: Next Encounter | NTSC | G3BE | r7 | Invalid memory address |
Shikigami No Shiro 2 | JAP | G2SJ | r7 | Almost ingame! Crashes with 'Invalid memory address' when you hit start to begin the round. |
Skies of Arcadia Legends | NTSC | GEAE | r7 | 'GP XF Perf0 unemulated' error |
Skies of Arcadia Legends | PAL | GEAP | r7 | 'GP XF Perf0 unemulated' error |
Smashing Drive | NTSC | GSDE | r7 | Does nothing... |
Smuggler's Run: Warzones | PAL | GSRP | r7 | Does nothing... |
Sonic Adventure 2 Battle | NTSC | GSNE | r7 | 'Invalid memory address' with recompiler. Interpreter shows 3 logos (*very* slow, about 0.5 fps for 450 frames), and then also does 'Invalid memory address' |
Sonic Adventure 2 Battle | PAL | GSNP | r7 | 'Invalid memory address' with recompiler. Interpreter shows 3 logos (*very* slow, about 0.5 fps for 450 frames), and then also does 'Invalid memory address' |
Sonic Adventure DX: Director's Cut | NTSC | GXSE | r7 | Recompiler gives 'Invalid memory address', though interpreter shows 3 logos and 'Invalid memory address' just like the other Sonic games. |
Sonic Mega Collection | NTSC | GSOE | r7 | 'GP unemulated matrix index' error |
Soul Calibur 2 | PAL | GRSP | r7 | Almost ingame! GP unemulated XF transfer before beginning of fight |
Spy Hunter | PAL | GSHP | r7 | 'GP XF Perf0 unemulated' error |
Space Raiders | JAP | GIJE | r7 | Does nothing... |
Spider-Man 2 | NTSC | GK2E | r7 | 'SDR1 write while MSR[IR] or [DR]' error |
Spirits and Spells | NTSC | G2PE | r7 | 'Invalid memory address' error |
SpongeBob SquarePants: Revenge of the flying Dutchman | PAL | GSQP | r7 | Does nothing... |
Star Soldier | JAP | GJSJ | r7 | Shows all memcard screens. 'Invalid memory address' when trying to go to menu |
StarFox Adventures | NTSC | GSAE | r7 | 'GP unemulated Vertex Matrix Index' error |
StarFox Assault | NTSC | GF7E | r7 | Gets past logos and initial loading screen, but then 'GP unemulated XF transfer' |
Starsky & Hutch | PAL | GT5P | r7 | 'VIConfigure(): Tried to change mode from (0) to (1), which is forbidden in "vi.c" on line 1908.' |
Star Wars: The Clone Wars | NTSC | GSXE | r7 | 'GP FIFO change while GP in command' error |
Summoner 2: A Goddess Rebort | NTSC | GS2E | r7 | 'GP XP Perf0 unemulated' error |
Super Mario Stadium Miracle Baseball | JAP | GYQJ | r7 | Boots with insane FPS but black screen |
Super Mario Sunshine | PAL | GMSP | r7 | Does nothing... |
Super Monkey Ball | NTSC | GMBE | r7 | Invalid memory address |
Super Puzzle Bobble All-Stars | JAP | G3SJ | r7 | Fully playable! No sound. |
Super Smash Bros. Melee | NTSC | GALE | r7 | 'An error has occured, read booklet' screen is shown. |
Super Smash Bros. Melee | PAL | GALP | r7 | 'An error has occured, read booklet' screen is shown. |
Swingerz Golf | NTSC | GWGE | r7 | Does nothing, though debugger shows "(read from SRR0) attempted to access invalid address 0x48" with Advance Mode |
Tales of Symphonia disc 1 | NTSC | GQSE | r7 | Freezes after memcard screen unless one presses Start quickly to skip the intro movie. Shows menus, graphics are distorted. Freezes after a few frames of the "New Game" movie, which is unskippable. |
Teenage Mutant Ninja Turtles | NTSC | GTFE | r7 | Invalid memory address |
Tetris Worlds | NTSC | GTRE | r7 | Playable! Some sections seem to take forever (especially the first screen), and one must press Start direct after the memcard screen to avoid a hang, but in-game up to 15 fps is possible in Exact Fast mode. There are some graphics errors like no character models and the particles after getting a line stay on the screen, obstructing your view. |
The Legend of Zelda: Collector's Edition | NTSC | PZLE | r7 | Does nothing... |
The Legend of Zelda: Four Swords Adventures + | JAP | G4SJ | r7 | Does nothing... |
The Legend of Zelda: Four Swords Adventures | NTSC | G4SE | r7 | Does nothing... |
The Legend of Zelda: The Wind Waker | NTSC | GZLE | r7 | Does nothing... |
The Lord of the Rings: The Return of the King | PAL | GKLP | r7 | 'Internal DynaRec error no.6' (recompiler), 'Invalid memory address' (interpreter), nothing with interpreter + amode |
The Lord of the Rings: The Two Towers | NTSC | GLOE | r7 | Does nothing... |
The Simpsons Hit & Run | NTSC | GHQE | r7 | 'Invalid memory address' (recompiler, interpreter), shows copyright screen and then nothing with Advance Mode |
The Simpsons Hit & Run | PAL | GHQP | r7 | 'Invalid memory address' (recompiler, interpreter), 'VIConfigure(): Tried to change mode from (0) to (1), which is forbidden in "vi.c" on line 1884.' (either + amode) |
The Simpsons Road Rage | NTSC | GSPE | r7 | Shows copyright and company logo, but then nothing on a black screen |
The Sims | NTSC | GCIE | r7 | 'GP unemulated XF transfer' error |
The Sims: Bustin Out | NTSC | G4ME | r7 | Invalid memory address (recompiler, interpreter), 'GP unemulated XF transfer' (either + amode) |
The Urbz: Sims in the City | NTSC | GUBE | r7 | Invalid memory address |
TimeSplitters 2 | PAL | GTSP | r7 | Shows "Licensed by Nintendo", but then 'Invalid memory address' |
Tom and Jerry in War of the Whiskers | NTSC | GTJE | r7 | Gets past memcard menu and copyright screen, but then just a white screen and some "Could not find geometry tj_1" (and tj_2, tj_3). |
Tom Clancy's Ghost Recon | NTSC | GGRE | r7 | 'Unknown DVD command' after "Licensed by Nintendo" screen |
Tom Clancy's Ghost Recon | PAL | GGRP | r7 | VIConfigure(): Tried to change mode from (0) to (1), which is forbidden in "vi.c" on line 1884. |
Tony Hawk's Underground | PAL | GTDP | r7 | 'Internal Dynarec error no.6' (recompiler), nothing in interpreter |
True Crimes: Streets of L.A. | NTSC | GTLE | r7 | Invalid memory address |
Tube Slider | NTSC | GTUE | r7 | 'GP unemulated XF Transfer' error |
Ultimate Muscle: Legends vs New Generation | NTSC | GKNE | r7 | 'GP unemulated XF transfer' error |
Universal Studios Theme Park Adventure | NTSC | GUSE | r7 | 'GP unemulated Line/Pixel State' error |
Viewtiful Joe | PAL | GVJP | r7 | Invalid memory address |
Viewtiful Joe 2 | NTSC | G2VE | r7 | Show up to main menu. 'Invalid memory address' error when trying to go ingame |
Wallace and Grommit in Project Zoo | NTSC | GWLE | r7 | Invalid memory address, 'Internal DynaRec error no.6' (recompiler + amode) |
WarioWare Inc. Mega Party Games | NTSC | GZWE | r7 | Nintendo logo and memcard screen then 'Invalid memory address' error |
Wario World | NTSC | GWWE | r7 | Shows intro logos then 'GP unemulated XF transfer' error |
Whirl Tour | PAL | GWUP | r7 | 'GP unemulated XF transfer' error |
Worms 3D | PAL | GWMP | r7 | 'GP XF Perf0 unemulated' error |
Worms Blast | PAL | GWBE | r7 | 'Unimplemented opcode: stfsux' error. Also a whole slew of output to the debug window, mostly about "misaligned DVD read" |
WWE: Day of Reckoning | NTSC | GWPE | r7 | Invalid memory address after memory card check and copyright screen. |
WWE: Wrestlemania X8 | PAL | GW3P | r7 | Shows memcard screens then 'Locked cache unemulated!' error |
Yu-Gi-Oh! The Falsebound Kingdom | NTSC | GYFP | r7 | 'GP unemulated Line/Pixel State' error |
Zoids: Battle Legends | NTSC | GZSE | r7 | ShowS "Licensed by Nintendo", then 'Invalid memory address' error |
Zoids VS 2 | JAP | GZSJ | r7 | 'GP unemulated XF transfer' error |
ZooCube | PAL | GZCP | r7 | Shows loading and copyright screens followed by 'Invalid memory address' in recompiler mode, 'Locked cache unemulated' with interpreter |